Draughts Strategy Guide
Stop moving randomly. Learn the proven systems to control the board, force errors, and win.
1. Control the Center
The golden rule of Draughts is that center squares are stronger than edge squares. A piece in the center controls two diagonals and has options. A piece on the side controls only one diagonal and has limited movement.
- Why it matters: Controlling the center forces your opponent to the "side-lines" where their pieces become trapped.
- Key Squares: In standard notation, squares 14, 15, 18, and 19 are critical battlegrounds.
2. Don't Break Your Back Rank
Your "King Row" (the 4 pieces closest to you) is your last line of defense. Moving these pieces too early leaves gaps that opponents can exploit to get a King.
Tip: Try to keep your back row intact for as long as possible, unless you have a specific tactical reason to move.
3. Keep Formations Tight
Do not leave single isolated pieces (Stragglers). Move your pieces in pairs or small groups (Pyramids or Columns). This prevents your opponent from easily picking them off with "Two-for-One" shots.
4. The "Opposition" (The Move)
The "Opposition" is one of the most powerful concepts in Draughts/Checkers endgame. It simply means: When all other moves are forced, who has the last move?
If you "have the opposition," you can force your opponent to move a piece they don't want to move, often leading to a win.
5. Tactics: The "Shot" (Combination)
A "Shot" is a forced sacrifice. You give up one (or more) of your own pieces to force your opponent to jump, which then sets up a double or triple jump for you.
Always look for moves that force your opponent to capture. These are the moments where games are won and lost.
Test Your New Strategy
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▶ Play Draughts NowStrategy FAQ
Is it better to go first or second?
Draughts is a "solved" game, meaning a perfect game from both sides results in a Draw. However, going first (Red/Black) gives a slight initiative to control the center early, while going second (White) focuses on counter-play.
How do I stop losing pieces?
Always check for "hanging" pieces. Before you make a move, ask: "If I move here, can he jump me?" Also, look out for double-jumps. Defensive formations like the "Triangle" help protect pieces.